A New Home settles Bond into his new life as a fresh Double-0 recruit. Living alongside fellow recruits Cressida Bright and Lennox Monroe, he splits his time between a shared apartment and a Malta training course, learning the trade through a pair of "steal the flag" stealth exercises. It's a low-stakes, tutorial-flavoured chapter that introduces the Q-Watch, the bluff mechanic, and the stealth-vs-combat playstyles you'll lean on for the rest of the campaign.
This chapter alternates between quiet story beats at the apartment and two training runs out on the Malta course. Each training run is a self-contained sandbox where the goal is to reach a flag — you can do it stealthily, aggressively, or anything in between, and most of the chapter's challenges hang off how you choose to play.
The chapter opens at the recruits' new place. Drop your bag, then explore before moving on — there are two pieces of intel to grab here (see Collectibles below). When you're ready, follow Monroe over to the TV and interact with it to trigger the next beat.
Monroe shows you a card with a pair of symbols and asks you to remember them. Commit them to memory — when he quizzes you, pick the umbrella and the crown to clear the Mr Mnemonic challenge. Answer wrong and you simply miss the optional challenge; the story continues either way.
Head out to the Malta course for your first flag-steal exercise. The objective is to reach the flag at the far end of the level. How you get there decides several challenges:
Grab the Under of Acorns card here (see Collectibles) before finishing the section.
Back inside, Bond is put through a lie detector interrogation. For the Spinning a Yarn challenge, choose the lie option on all three questions in a row — don't mix in a truthful answer. This is a dialogue sequence, so just pick the responses; there's no failure state for the story itself.
The second training run is a larger flag-steal section down by the pier. Again, the goal is to reach the flag, and your approach drives the challenges:
Pick up the 7 of Roses card near the pier (see Collectibles) as you go.
After the compound run, follow the markers back to the apartment to close the chapter and roll into the next London beat. Completing the chapter's challenges unlocks the Malta Training Outfit.
Because nothing here is missable, you can replay A New Home from Chapter Select to mop up any challenge or collectible you skipped.
Four collectibles. None are missable.
Tip: hold L1/LB to use the Q-Watch (unlocked in Chapter 4) to highlight nearby collectibles in yellow.