007 First Light isn't packed with health-bar bosses — it leans on a few memorable set-piece fights. The standouts are the Murto twin assassins (and a brutal bare-knuckle round against Tero Murto you win using the room, not your fists) and the Damien Webb finale. The recurring rule: when a boss shrugs off your attacks, look for the environmental hazard.
⚠️ Spoilers: this page names late-game enemies and the final boss. Turn back if you want to go in clean.
The Murto twins are the game's recurring assassin threat. © IO Interactive
Chapter numbering varies between guides, so go by the in-game order rather than a fixed number.
| Boss | Where | How to beat it (short) |
|---|---|---|
| The Murto twins (Niko & Tero) | Slovakia hotel (first real clash) | Stay defensive, parry their strikes, and bait them into glass cabinets and other hazards for bonus damage. |
| Tero Murto (solo, bare-knuckle) | London museum basement | You cannot drain his health with punches — clear all three bars by triggering environmental traps (blind him with floodlights, drop the chandelier, use the laser/Dart Phone). |
| Damien Webb (final boss) | The finale — London / MI6 | Survive his assault, then the Aston Martin Valhalla chase into the sewers, where you finish him by drowning him. |
This is the fight people get stuck on. Punches barely scratch him — the three health bars come down through the room, not your fists:
Between triggers, keep moving and parry his lunges; don't stand and trade. Each successful hazard clears roughly one bar.
Damien is the recurring personal threat and the game's last fight. After the close-quarters phase he flees, and the finale becomes a chase in the weaponised Aston Martin Valhalla through London into the sewers. Run him down, and the fight ends with Bond drowning Damien — the moment Bond fully earns the 007 number. For the full plot context, see the story & ending explained.
Boss details reflect the launch version and community guides; chapter numbers differ between sources, so follow the in-game order.