For England is the last main mission and the campaign's climax. MI6 headquarters goes into lockdown under attack, and rather than run, Bond stays to defend the service. The chapter strings together everything the game has taught you — quiet takedowns, environmental kills, gunplay and a signature Aston Martin Valhalla sequence — before a multi-stage showdown with Damien Webb.
You start cut off in the lower levels. Push forward through the corridors and let the layout do the work: lure attackers into the side rooms and twist the valves to fill them with a smokescreen, then move in for takedowns while their vision is gone. There's a challenge for locking an enemy inside a holding cell, and another for crossing this stretch without being spotted, so play it patiently. Speak to the wounded woman you come across to continue.
Work your way up toward the security room. The cleanest path runs through a server room — take out the guard, climb the yellow ladder, and slip into the vents. They drop you onto a wire canopy strung below the ceiling, a perfect perch: open the valves to release smoke into the room and drop the hanging lights onto the soldiers below to thin them out before you commit. Once the floor is clear, use the red phone to speak with M and get your bearings.
Press on into the operations floor. This is the big, screen-filled command space; there's an optional challenge for shooting out the monitors, but your real job is to push through the defenders and reach Moneypenny's office area. Expect a pair of snipers covering the central office — flank them or break their lines of sight rather than trading shots in the open.
Drop into the service tunnels behind the offices. You'll hit a section where you need to stop a large fan before you can pass — kill the blades, then squeeze through and climb the ladder beyond. The tunnels feed you toward THEIA's chamber. After the elevator drop here you'll land among a small group of enemies; clear them and keep moving.
The route opens into the Q-Lab as you pursue Damien. This is another stealth-friendly stretch — there's a challenge for getting through Q-Lab undetected and another for racking up Flash Mine kills, so pick your approach. At the end, grab the Valhalla keys from Q's coat and override the lockdown to free the car.
The signature moment. Behind the wheel of the Valhalla, your job is to clear the area of every hostile. Open with the car's machine guns on scattered targets, then switch to the missiles once enemies bunch up. The car can rotate and reorient its aim, so keep repositioning to keep weapons trained on the next wave. Wipe out the threat to trigger the final confrontation.
Damien faces you in a powered suit, and the fight escalates in stages:
A final button-prompt QTE closes out the fight.
With Damien down, the campaign's threads are tied off and the story reaches its conclusion — there's no further gameplay after the QTE. This is the finale, so reaching the credits here completes the main story.
Six collectibles, none missable — clean up any you skip via Chapter Select.
See the full collectibles checklist to track all 92 across the game.