- Chapter: 11 — Uninvited · Type: Main mission
- Location: London — a museum hosting Sir Nicholas Webb's gala
- Length: ~1h 15m · Challenges: 30 (the most of any chapter) · Collectibles: 12
- Goal: Get inside the gala uninvited, follow the assassin's signal, survive the basement, and break out of the courtyard
After an attempt on his own life, Bond gate-crashes a black-tie event thrown by AI industrialist Sir Nicholas Webb to run down the people behind it. What starts as a polished infiltration turns into a manhunt, a one-on-one against the assassin in the museum basement, and a scramble out through a locked-down courtyard. With 30 optional challenges, this is the chapter built for completionists.
Objectives are listed in the order the game presents them. Approaches in brackets are the cleanest routes, not the only ones.
The chapter opens at Bond's flat for a short story beat. Before you leave, grab the Bond Family Photo intel from the nightstand to the right of his bed.
You arrive at the museum entrance and learn at the information desk that the event is invitation-only. There are two ways past the barred door:
- Pickpocket an invitation. Raise the Q-Watch to scan the crowd — a guest carrying an invitation shows a highlighted envelope in their pocket. Pull them somewhere quiet (a distraction or a flash to the eyes buys you the moment), lift the invitation, then present it at the door.
- Talk your way in past the guards (Gate Crasher). If you want the no-invitation challenge, ignore the envelopes and deal with the three door guards instead. Use the Q-Lens, then the Dart Phone to dose the first guard; top the dart back up from the green chemical bottles on the desk for the second; and stun the third with the Laser Strap. Walk through while all three are down.
Before moving on, sweep the entrance hall — the 8 of Acorns card sits on a stone bench at the back-right.
You now need to climb to the upper floor where the signal leads. This is a small hub of side rooms worth clearing for collectibles:
- Cafe — the Concert Poster legacy item is on the back-right table.
- Press room — distract the guard (trip the fusebox) and take the Webb Industries Press Pack intel.
- Cloakroom — with the guard pulled away, grab the Anniversary Pin memento off the shelf.
- Upstairs room — the Ober of Roses card is sitting on a white box.
Follow the objective marker to the building's security room. Slip into the CCTV office to pull the camera feeds and pin down the assassin's location:
- Security Notice intel is on the table to the front-right.
- Kensington Postcard is on the table to your left as you enter the CCTV room.
With the signal located, you push toward the target through an open area where the assassin opens fire. Move cover-to-cover, closing the gap; drag the final crate into place to shield yourself for the last stretch. Reaching the assassin triggers a cutscene — and Bond wakes up captured.
Bond comes to tied to a chair. Once you're freed, turn around: the King of Shields card is on the table behind you, and the 8 of Roses card is on the table out on the adjacent balcony. Work your way down toward the basement.
This is the chapter's set-piece: an unarmed, room-sized game of cat-and-mouse against the assassin Murto, who has three health bars. You can't out-shoot him — you win by luring him into the room's hazards:
- Chandelier. Look up and to the right. When Murto walks beneath the hanging chandelier, drop it on him with the Laser Strap or Dart Phone for one bar.
- Fire lights. Head left through the gap in the shelves to the pair of large lamps. Hack one with the Q-Watch as Murto passes in front of it to scorch him.
- Motion sensors. Sensors are dotted around the room. Trip one yourself and Murto charges you — dangerous, but you can also hack a sensor (or a radio) to bait him toward a trap. A yellow warning marker appears over him when he's in range to be hit.
Land three environmental hits, then close in when prompted to finish him in a cutscene. No follow-up combat phase.
Afterward, head out of the arena and into the room on the right — a white box on the back table holds the Restoration Room Keycard. Use it on the door across the hall; the Tero Murto Locket memento is on the table in the middle of the Restoration Room.
The final stretch is getting out of the locked-down courtyard. Drop to the ground floor and head for the Dining Area. Sneak past the two enemies inside to reach a vent, enter it, and take the first left to a maintenance room.
The maintenance door can be opened two ways: blast the padlock with the Laser Strap, or punch in the code 3256 (found on the laptop in the library). Inside is the 9 of Shields card. Clear the courtyard and the chapter ends with the confrontation outside — a scripted face-off near the podium with Sir Nicholas Webb, Damien Webb, and Isola.
Twelve total, with names as they appear in-game.
- Bond Family Photo (Intel) — Back home: nightstand to the right of Bond's bed.
- 8 of Acorns (Card) — Gala Entrance: stone bench at the back-right of the hall.
- Concert Poster (Legacy) — Get upstairs: Cafe, back-right table.
- Webb Industries Press Pack (Intel) — Get upstairs: press room (distract the guard via the fusebox).
- Anniversary Pin (Memento) — Get upstairs: Cloakroom shelf (distract the guard).
- Ober of Roses (Card) — Get upstairs: upstairs room, on a white box.
- Security Notice (Intel) — Security Office: table front-right.
- Kensington Postcard (Postcard) — Security Office: table to your left in the CCTV room.
- Tero Murto Locket (Memento) — Basement: Restoration Room, on the central table (after the Murto fight; needs the Restoration Room Keycard).
- King of Shields (Card) — Storage room: table behind you after you're freed from the chair.
- 8 of Roses (Card) — Storage room: table on the adjacent balcony.
- 9 of Shields (Card) — The courtyard: maintenance room reached via the vent (laser the padlock or use door code 3256).
Nothing here is missable — anything you skip can be cleaned up later through Chapter Select.
- Courtyard maintenance door: 3256. The clue is on the laptop in the library. You can skip the code entirely by lasering the padlock instead.
- Dress and move like a guest. A formal event punishes a fast walk and lingering near staff doors — keep a relaxed pace until you're somewhere private.
- Use the Q-Watch constantly. It flags invitation-carrying guests at the door and highlights nearby collectibles, which matters with 30 challenges to chase.
- Keep gadgets equipped for the basement. The Laser Strap or Dart Phone makes the Murto chandelier kill trivial; the Q-Watch handles the fire lights and sensor baits if you've used your other tools.
- Bait, don't brawl, against Murto. Tripping a sensor yourself sends him charging — only do it on purpose to pull him under a hazard you're ready to spring.
- Two ways through every gate. The gala door (invitation vs. gadgets) and the maintenance door (code 3256 vs. laser) both have a quiet and a forceful option — pick whichever keeps the room calm.